retro
Inhabitat’s Week in Green: cow treadmills, electric cars, and the Milan Furniture Fair
The Week in Green is a new item from our friends at Inhabitat , recapping the week’s most interesting green developments and clean tech news for us.
64 Boy might be the smallest N64 mod yet (if not, it’s pretty close) (video)
Sure, we’ve seen more polished N64 handhelds (literally), but we’re hard to pressed to find one that’s more… well, portable .
How would you change Olympus’ E-PL1?
It’s half retro, half compact, and chock full of adventure.
Grace Allegro WiFi radio keeps things simple and portable
While some internet radios try to go all out with either retro or futuristic styling, Grace’s new Allegro WiFi radio instead keeps things about as simple as can be, and that’s just fine with us. Designed with portability in mind, the radio can run on six AA batteries or an optional NiMH rechargeable battery, and promises to deliver some room-filling sound thanks to “one of the most powerful amplifiers in it’s class.” You’ll also get support for a range of services including Pandora, Sirius and Live 365 right out of the box, as well as an included remote control (and even an iPhone remote app), a headphone jack, and all the usual alarm clock features — not to mention support for streaming of your own music library in addition to internet radio.
Pentax Optio I-10, Nikon S3000 and Canon PowerShot SX210 IS seen in the wild
‘Tis a nice day to dream about how much you could capture with a shiny new point-and-shoot, isn’t it? Our best buds over at Engadget Chinese were recently able to swing by an exhibition far, far away from US shores in order to catch some of the Spring’s finest new pocket shooters in action. The standouts?
Microsoft’s Game Room for Xbox ‘rewinds’ the hits in our hands-on demo
Microsoft showed off its new retro-tastic Game Room UI for Xbox 360 in playable form at GDC last week. While the “make a virtual representation of a gaming space” idea might seem ripped straight from Sony’s Home , there aren’t really any actual similarities — outside of the fact they’re both in 3D, at least. You dive disembodied through the different game rooms pretty intuitively, with different company collections on the bottom “level” of the mall-like UI, and upper levels set aside for your own collections of the games.




